﻿capital = 1732
oob = "FSA_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	melee_weaponry_tech_1 = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	basic_industry_tech = 1
	tool_engineering = 1
	spec_ops_equipment_tech_1 = 1
}

set_stability = 0.5
set_war_support = 0.4
set_research_slots = 4
set_country_flag = is_settler_nation
set_country_flag = grand_doctrine_ai
set_country_flag = grand_infantry_doctrine_ai
set_country_flag = MAM_southern_nation_flag

set_politics = {
	ruling_party = elites
	elections_allowed = no
}

set_popularities = {
	people = 10
	elites = 50
	intellectuals = 30
	ruler = 10
}

add_ideas = {
fsk_wanning_loyalty
fsa_mutants_of_gutsa
}

add_manpower = 2000


recruit_character = FSA_lord_phalanx
